By John Norman
Welcome to Gor, a parallel Earth, the place social norms are unique and how of existence is brutal. within the 5th publication within the Gorean sequence, the lethal murderer Kuurus is rationale on a bloody venture of vengeance. His event takes him from the caste of the pleasure-slaves, that are carefully informed within the ideas and strategies of sexual ecstasy, to the brutal arenas the place people perform lethal hand-to-hand wrestle. He witnesses violence, clash and uncertainty, because the population of Counter-Earth are pressured to confront their destinies . irrespective of how exalted or debased. Coinciding with the fortieth anniversary of the 1st booklet of the Gorean Saga, TARNSMAN OF GOR, E-Reads is proud to liberate the first actual entire e-book of all Gor books through John Norman, in either print and booklet variants, together with the long-awaited twenty sixth novel within the saga, WITNESS OF GOR. a number of the unique Gor books were out of print for years, yet their reputation has persevered. every one publication of this unlock has been especially edited through the writer and is a definitive textual content.
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Extra resources for Assassin of Gor (Gorean Saga)
Characteristics: The artificer is a master of animation. Creating wondrous machines for others or themselves is what they do best. At lower levels, they can create minor constructs, alchemical substances, and minor devices to aid their party. Through the middle levels they begin to gain an understanding of their field of study, allowing them to create more powerful constructs and several types of magical items. Item creation gets even less expensive for them as well, as they learn shortcuts. At high levels, the artificer can create constructs and fortifications of heroic proportions.
Field Repair (Ex): An artificer may now attempt to repair a construct that was destroyed, as long as no significant portion that would prevent functioning is missing. This requires a successful Craft check (DC 10 + creator’s caster level), and can only be attempted within six rounds of the construct’s destruction lest the numinus leave. For example, if a vessel had lost an arm, it could still function, and would be repairable. Vessels are only brought to one hit point until they can be repaired more fully, but they function.
They do not use slings and small projectiles as often as nets and spears. Horizon Sight: Instead of the +2 to Listen checks that standard halflings receive, Ao can spot distant objects or obstacles on the seas. They receive a +2 bonus to Spot checks. Additionally, this ability applies when looking underwater, either while submerged or from the surface. They can tell by the way the water flows on the surface if rocks or large creatures are present under the surface. Ocean Calm: Ao can never be surprised by sea dwelling creatures while upon the sea.